Capcom’s Kunitsu-Gami combines tower defense strategy with the heart of community organization
When Kunitsu-Gami: The Path of the Goddess debuted during Capcom’s Summer Digital Showcase last year, I didn’t pay much attention to it. It looked like a high-concept action RPG based on Japanese mythology that took some of the art elements from another highly stylized Capcom game, Okami. And while I have nothing but love for action RPGs and Japanese folklore, nothing in this initial trailer, or any that followed, showed me enough of what the game was going to be like. It wasn’t until I tried the game’s demo at this year’s Summer Game Fest, and later got my hands on a copy, that I finally I understood. And damn, this game is definitely worth a try. In Kunitsu-Gami: The Path of the GoddessYou play as Soh, the guardian of the priestess Yoshiro whom you must protect and guide through the land, helping her purge it of evil demons. In an email to The edge, Art and game director Shuichi Kawata wrote that it was not intentional that the marketing surrounding Kunitsu-Gami I didn’t clearly un